// When receiving, buffer the information.Quaternion rot = transform.localRotation.// Always send transform (depending on reliability of the network view).It is imporatant that this is a unique number accross all clients and that they can generate these numbers themselves, or else network synchronization will break. void OnSerializeNetworkView(BitStream stream, NetworkMessageInfo info) The NetworkViewID is a unique identifier for a network view instance in a multiplayer game.NetworkConnectionError error = Network.InitializeServer(12, serverPort, false ).//即disconnected, connecting, server 或 client四种.Static NetworkConnectionError Connect(string IPs, int remotePort) Network.Instantiate(cube, transform.position, transform.rotation, 0).NetworkConnectionError error = Network.Connect(IP, Port). if (GUILayout.Button( "Connect Server" )).clientIpSplite = tmpArray "." tmpArray "." tmpArray ".".string tmpArray = clientIp.Split( '.' ).
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